Tuesday, July 1, 2014

f*ianqla fj;ska ´ku fohla weiamkd msg olsk lkakdähla

f*ianqla wdh;kh ;j;a fhdaO mshjrla bÈßhg ;eîfï wruqKska miq.shodl fvd,¾ ñ,shk follg wêl uqo,la jeh lrñka Oculus VR iud.u ñ,§ .ekqKd' ;uka iu. isák ;r.ldÍ f,i isák wfkl=;a iudc cd, fjí wvúj,g jvd mshjrla bÈßhg ;eîu fuys wruqK ù ;sfnkjd' tfiau f*ianqla wdh;kfha wfmalaIdj jkqfha Virtual Reality kï kùk;u ;dlaIKh fhdod .ksñka fmr<shla isÿ lsÍuhs'

Oculus VR iud.u ñ,§ .ekSu isÿ flfrk ld,fha§ f*ianqla ud¾la il¾n¾.a Tjqkaf.a bÈß n,dfmdfrd;a;= ms<sn|j woyia olajñka mjid isáfha ùäfhda l%Svdjkaj,g wu;rj Oculus WmlrKh fkdfhl=;a wdldrfhka ck;djg kj;u w;aoelSula tl;= lsÍug Ndú;d lrk njhs'

f,dalfha fkdfhl=;a rgj,aj, fjfik YsIHhska iy .=rejrhka iu. tlu mka;s ldurhl bf.kqu ,eîug;a f,dalfha ´kEu ;ekl isák ffjoHjrhl= yuq ù ffjoH Wmfoia ,nd .ekSug;a bÈßfha§ fuu ;dlaIKh Ndú;d lsÍu ;=<ska yelshdj ;sfnk njhs ud¾la ilan¾.a WodyrK jYfhka fmkajd ÿkafka'

fï ishÆu foaj,a lr.ekSu i|yd mqoa.,hd l,hq;= fjkafka Oculus lshk weia wdjrKh me,§u muKhs' tu.ska Tng Tfí weia mkdmsg olsk rEm fuka meyeÈ,s;d;aúl rEm Tn bÈßfha fmkajkakg;a" Tfí wx. p,khka" wlaIs p,khka yd lgyv .%yKh lr Bg wkqrEmj m%;spr oelaùug;a yelshdj ;sfnkjd'

Oculus Rift WmlrKh yd p,k mar m%;s.%yKh i|yd ksmojd we;s Leap Motion WmlrKh tlaldiq lr ksuefjk wmQrE ;dlaIKfhka f*ianqla mßYS,lhskag ,nd .; yels iqmsß w;aoelSu ms<sn| ieliqkq ùäfhda mghla my;ska krUkak'